![]() ![]() Cheese cards give you 30 gold for every one in your hand, and you always draw a few - but the developers Cassel Games have also set a mousetrap, because if you’re too hasty when you’re clicking around you might accidentally play the final Cheese card for a gold loss. ![]() You quickly learn that playing efficiently means playing the right cards in the right order, and sometimes not playing certain cards at all. Your cards are also the basis of your economy at the start of a run. ![]() ![]() Efficient, quick use of these cards is essential, because they let you deploy forces to your left and right fronts, unleash special attacks, construct new buildings, upgrade your settlement - which is spread across a 2D plane - and build new defensive walls farther from your town. When the game starts you draw a hand from a deck of cards, and can draw more on a cooldown timer. Oh, and it’s a base-builder, and a tactical attritional survival game like Plants Vs. You’re clicking on to order guard rats around, you’re clicking on chests enemies have dropped, and you’re also clicking on cards, because Ratropolis is a deckbuilder too. At its most frenetic moments, Ratropolis becomes closer to a clicker game. Want to visit the market? An icon will sometimes appear in your base and linger for 30 seconds or so if you miss it you just have to wait for it to come around again. As you’re building defensive walls and placing troops, the clock never stops. If they trash your central base building, it’s all over. Sadly, they are attacked every few minutes by waves of deadly and annoyingly punctual mutants. Historically much maligned as a species, all the cute little Redwall-esqe critters want to do in Ratropolis is build beautiful cathedrals and a functioning society. On paper Ratropolis ought to be a mess, but only difficulty tuning and a few clashing ideas hold it back from greatness. This method probably craps on your FPS though.An absorbing hybrid of deckbuilding, basebuilding, and tower defense against the clock. Runs into the same issues as buildings where it’ll get you as far as your time allows. Then just follow the Handgunner steps I listed above and then use Fusion to make infinite copies. Return a moth to hand using Rally or Rope Swing, then use Preserve to get around the ephemeral and never discard it. They don’t take up population so theoretically there’s no cap on the number you can have. Once again, 7-8 Re-use into Tinker Parts on a watch tower (for bosses) or spike trap (“aoe” for grunts), I don’t know what the theoretical max damage is on these buildings but you’ll be spending more time the higher you want to go.Ī theoretical infinite I’ve been mulling over but haven’t tested is infinite Moths from moth conjuror. This is not technically infinite because the stats and stock cap at 10k and will get out-scaled eventually.Īn option for avoiding scaling issues is using combat buildings. Then use Fusion to play 100 copies of them. Re-use 7-8 times in a row then use Restock/Grind/Armor to max out the stats and stock to 9999. Yes, you’d be farming advisors through the Treasure Chests from quests.Ĭapped Handgunners will serve you well if you want something for wave 120, maybe 150. ![]()
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